Welcome

Welcome to Oshouki Art!

My name is Daniel and I’m the purveyor of this site.  I’m a professional engineer turned freelance artist and designer, specializing in sequential art.  I am versed in illustration, digital painting, character and conceptual art, as well as web design and web programming.

Please enjoy your stay while you peruse my galleries of sample work.   If you’re interested in acquiring my services, please contact me and we can discuss the needs of your next project.  Or feel free to just drop a note to say hi!

Thanks for visiting!

P. S.  Please forgive the current state of the site while it is under construction. :)

 

Posted in Uncategorized | Tagged | Leave a comment

A Tangible World

Holmes Inc. The Family Name - promo shot - (c) 2011 Daniel WongWhen telling a story, in any medium, the thing that matters first and foremost is grabbing your audience’s attention and drawing them into your world.  The challenge, however, isn’t just putting them under your spell, it’s keeping them there.

When creating a comic, there are so many aspects in that are necessary to make it spellbinding.  The one that’s often overlooked (and dreaded by artists) is the background.  We may think that a background merely fills the void behind characters, so no biggie, just throw something back there, right?  It would be nice to have readers so engrossed in the story that they don’t even notice the backgrounds.  But in reality, a bad or non-existent background is going to distract readers and snap them out of your spell.  Just any old background won’t do.  If things inconsistently appear and disappear from the background, the reader will notice and the spell’s broken.  The environment should appear natural, consistent and tangible, a place in which not only your characters inhabit, but where the reader’s mind can also.  If we can achieve this, then the spell is complete.  So then as artists, where do we begin?

First and foremost, you have to do your homework, and do it well before you start drawing a single page.  Establish and envision the environment for every scene and then go about finding reference images that represent them.  Nowadays, resources like Google Images and Bing Images are indispensable, but going out with a camera and snapping your own pictures can’t be beat for getting the exact image and perspective you need.

The second step is more homework:  designing your environment based on the reference material you’ve collected.  This is a step not to be missed! Like many new comic book artists, I used to jump right into drawing a page, toss in a background and guess where things should be.  The results were often a hit or miss.  Even worse was how my haphazard approach interrupted the artistic flow of my drawing process.  It was tantamount to poor planning, like building a house without a blueprint and trying to add plumbing after the walls are up and finished.

Creating an environment design is somewhat like making a blueprint.  Ideally you create a floor plan and isometric views for places that recur, even if it is only for page or two.  Here’s an example.  Below is a floor plan and two isometric views (from reverse angles) of a setting from the story, “The Family Name”, appearing in Holmes Inc. issue #2.   (You may not be inclined to go to the same level of detail, but for me, it was hella fun!):

Holmes Inc. The Family Name - promo floorplan - (c) 2011 Daniel WongHolmes Inc. The Family Name - promo isometric 1 - (c) 2011 Daniel Wong

Holmes Inc. The Family Name - promo isometric 2 - (c) 2011 Daniel Wong

The process of doing this has two very beneficial results:  First, it makes you intimately aware of the space in three-dimensions.  Regardless of the point of view you need to render, you know exactly what should appear behind your characters.  No more guess work and the art flow is uninterrupted.

Holmes Inc. The Family Name - promo shot 2 - (c) 2011 Daniel Wong

The second benefit comes when you work on projects with other people.  The work becomes an unambiguous reference for everyone who needs to render the same space, be it pencilling, inking or colouring.  It is an integral part of a story bible.

In the end, drawing backgrounds and environments is only one of many aspects of creating comics that captures your readers’ attention and imagination, but it’s one that should not be overlooked or glossed over.  So whether you’re just contemplating your first comic or have drawn them before but hate doing backgrounds (or even haphazardly draw them like I used to,) I highly recommend you try this approach to develop your environments.

If you have any questions about this topic, you can contact me at http://oshouki.com/contact/

Posted in blog | Tagged , , , | Leave a comment

My obligatory “Hello World!” post

The phrase “Hello World!” takes me back to my early childhood when I was first introduced to computers via a bubble card machine.  I am of course referring to computer programming where the first example program is always to print those two wonderful words.  As a child, it took forever to fill in enough bubble cards to output just that, including all the failed attempts from misread cards and hastily filled bubbles.

Apple][Then in my early teens, gone were the dreaded cards and replacing them were desktop computers, the beloved Commodore PET.  Soon after that in quick succession, I was exposed to the TRS-80, Sinclair ZX80 and Commodore Vic-20.  With each came the obligatory “Hello World!” program.  My first computer was an Apple II+, which was the 48k ram model with an add-on 16k ram board.  Wow, a mind-blowing 64k of ram!!  With the seemingly endless number of games, I soon forgot about “Hello World!” To my parents, it was for doing homework, which I did diligently, but man, the games were fun.

“Hello World!” returned as I learned Pascal in high school, and again in university when we learned machine code and assembler for our microprocessor course.  I still remember the Motorola 68000 fondly to this day.  Since those days, I’ve taught myself numerous other programming languages like C++ and Delphi for work and play, and most recently PHP and javascript for web development.  Funny how to this day, many programming books still start with those two oh-so-familiar words.

So, it is apropos that I now launch my website with a blog declaring a loud and enthusiastic “Hello World!”

Posted in blog | Tagged , , , , , , , , , , | Leave a comment